1. Warlock pets, Hunter pets and any assorted pets are the main tank.
While you will be invited to the group and think you’re the tank, you will soon find out that Warlocks and Hunters want to help you as much as possible. This means they will pull everything in the room with Mr. Void or their pink plainstrider. I’m all for situations coming up and someone determining it is a good time to help me out but as I continue to play my Warrior, I want everything hitting me. I’d rather see my rage sitting at close to 100 than barely having any trying to pull mobs from running at casters. If you do not follow the Warlock/Hunter Pet Agreement of 2009, which states that the tank should stop taunting off of pets or he is a noob, then you will be provided with it prior to the run.
Dear Tank,
Don’t be a noob. My Void is a tank and he will tank 14 mobs and the boss. Don’t taunt off of him or you’re a noob. Don’t let him die or you’re a noob.
Signed,
DPS w/ pet
Also, I’ve started playing this music every time I step into an instance. Nothing represents chasing pets better than Benny Hill.
2. No one wants to heal.
Perhaps it’s just a thing on my server but I ran a group that consisted of a Paladin, Priest, Druid, Warlock and myself, the Warrior. Out of three possibly classes with the capability, no one wanted to do it. I certainly know as I was leveling my Priest, I jumped at any moment I could heal an instance. Perhaps no one wants a true responsibility at early levels since we’re all just learning our classes, but I’d love to hop into a group where we knew each others roles.
3. Paladins roll on everything.
Cloth hands? The Paladin could use it for offset. Look at those Leather spell power boots, the Paladin is going to take those too. I understand that in low levels, sometimes the best piece of gear isn’t always what you should wear but when two clothies lose the roll to a Paladin because he needs it for offset, something just seems amiss.
4. Players are always afk.
Rather it be when trying to decide who is closest to the stone or just going to do the next pull, players always have somewhere else to be. One run the healer went afk 14 times in one Deadmines run. I have nightmares at night of being told to pull a whole room and see the “afk” get thrown up as I charge in. While many can say this happens at any level, most players have a better sense of responsibility at higher levels.
5. You’re not perfect.
While I can sit here and say what everyone did/does wrong, the truth is you will screw up at some point yourself. Sometimes I’ve over pulled or didn’t realize someone is getting nailed by a mob.
While I continue to level the Warrior, I’m finding Protection to just be an all-around great spec to level as. I have the ability to pull about 4-5 mobs while questing and also the heirloom combo (chest/shoulders) makes all of the huge pulls I do, even more worth it.
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November 1st, 2009 at 10:41 pm
tanking low level instances stinks. Either you are it, or there is a pet or another shield bearing class that continually vies for the aggro.
being alone as the tank has it’s advantages, but usually , that is when the group decided that no one wants to heal. /sigh.
It gets better as you get closer to outland.
November 1st, 2009 at 11:11 pm
I have a level 80 death knight whose primary spec is Frost. Her secondary spec is Blood. I’d switched into Blood for some questing, and when I switched back to Frost so I could tank the Headless Horseman for my guildies, I failed to turn Frost Presence on. Couldn’t figure out why I was having aggro issues …
/facepalm
Noob moments: they just aren’t for lowbies. :B
November 2nd, 2009 at 2:06 pm
I look forward to it improving in Outlands. I joined a group for Stockades and the other warrior was aggroing everything, I pulled them off him for the heal to tell me he won’t heal until he has full mana. I died need less to say.
Heh. I haven’t rolled a DK myself but have seen my Frost Spec friend do the same. Nothing like getting halfway through an instance when he realizes why mobs are running all over the place.